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South Park The Fractured But Whole Switch Nsp Verified Apr 2026

private: // ...

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Character Skin Editor") class USkinEditor* SkinEditor; };

Keep in mind that this is a hypothetical example and actual implementation details may vary depending on the game's engine, architecture, and specific requirements.

// CharacterSkinEditor.cpp #include "CharacterSkinEditor.h"

// ...

// CharacterSkinEditor.h #pragma once

UFUNCTION(BlueprintCallable, Category = "Character Skin Editor") void OpenSkinEditor();

South Park The Fractured But Whole Switch Nsp Verified Apr 2026

private: // ...

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Character Skin Editor") class USkinEditor* SkinEditor; }; south park the fractured but whole switch nsp verified

Keep in mind that this is a hypothetical example and actual implementation details may vary depending on the game's engine, architecture, and specific requirements. private: //

// CharacterSkinEditor.cpp #include "CharacterSkinEditor.h" private: // ... UPROPERTY(EditAnywhere

// ...

// CharacterSkinEditor.h #pragma once

UFUNCTION(BlueprintCallable, Category = "Character Skin Editor") void OpenSkinEditor();