South Park The Fractured But Whole Switch Nsp Verified Apr 2026
private: // ...
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Character Skin Editor") class USkinEditor* SkinEditor; };
Keep in mind that this is a hypothetical example and actual implementation details may vary depending on the game's engine, architecture, and specific requirements.
// CharacterSkinEditor.cpp #include "CharacterSkinEditor.h"
// ...
// CharacterSkinEditor.h #pragma once
UFUNCTION(BlueprintCallable, Category = "Character Skin Editor") void OpenSkinEditor();
South Park The Fractured But Whole Switch Nsp Verified Apr 2026
private: // ...
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Character Skin Editor") class USkinEditor* SkinEditor; }; south park the fractured but whole switch nsp verified
Keep in mind that this is a hypothetical example and actual implementation details may vary depending on the game's engine, architecture, and specific requirements. private: //
// CharacterSkinEditor.cpp #include "CharacterSkinEditor.h" private: // ...
UPROPERTY(EditAnywhere
// ...
// CharacterSkinEditor.h #pragma once
UFUNCTION(BlueprintCallable, Category = "Character Skin Editor") void OpenSkinEditor();