-- Define shops local shops = { { name = "General Store", items = { {name = "Apple", price = 10}, {name = "Sword", price = 50} } } }
-- Define NPCs local npcs = { { name = "Mayor", dialogue = "Welcome to our town!", behavior = "idle" }, { name = "Shopkeeper", dialogue = "Welcome to my shop!", behavior = "shop" } } Roblox Town Script
for _, shop in pairs(shops) do -- Create shop local shopModel = ReplicatedStorage.ShopModel:Clone() shopModel.Name = shop.name shopModel.Parent = game.Workspace -- Configure shop items for _, item in pairs(shop.items) do -- Add item to shop end end This script creates basic NPCs and shops, but you can customize it to fit your needs. -- Define shops local shops = { {
-- Import necessary modules local ReplicatedStorage = game:GetService("ReplicatedStorage") local ServerScriptService = game:GetService("ServerScriptService") items = { {name = "Apple"