if player:KeyboardInput.IsKeyDown(Enum.KeyCode.W) then flyVelocity = flyVelocity + character.HumanoidRootPart.CFrame.LookVector * 0.1 end
-- NoClip local function noClip() for _, part in pairs(character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false end end end
-- Fly local function fly() humanoid.WalkSpeed = 0 humanoid.JumpPower = 0 humanoid.Jump = true
character.HumanoidRootPart.Velocity = flyVelocity end) end
local flyVelocity = Vector3.new(0, 0, 0) RunService.RenderStepped:Connect(function() flyVelocity = Vector3.new(0, 0, 0)
if player:KeyboardInput.IsKeyDown(Enum.KeyCode.S) then flyVelocity = flyVelocity - character.HumanoidRootPart.CFrame.LookVector * 0.1 end
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