Op Valoblox Script - Gui Top
local label = Instance.new("TextLabel") label.Text = block.Part.Name .. " - Value: " .. block.Value label.Size = UDim2.new(1, 0, 0, 20) label.Parent = frame end end
for _, object in pairs(parts) do if object:IsA("BasePart") and object.Value > 0 then table.insert(valuableBlocks, {Part = object, Value = object.Value}) end end op valoblox script gui top
return valuableBlocks end
-- Access parts and calculate their values local function getValuableBlocks() -- Assuming "Value" property on parts signifies their value local parts = game.Workspace:GetDescendants() local valuableBlocks = {} local label = Instance
-- Sort blocks by value table.sort(valuableBlocks, function(a, b) return a.Value > b.Value end) 0 then table.insert(valuableBlocks
-- Fetch and display valuable blocks local valuableBlocks = getValuableBlocks() for i, block in pairs(valuableBlocks) do if i > 10 then break end -- Show top 10 for example
local listLayout = Instance.new("UIListLayout") listLayout.Parent = frame listLayout.FillDirection = Enum.FillDirection.Vertical

