Master Chef India Season 2 New -
The winner of MasterChef India Season 2 will receive a cash prize of , a cookbook deal, and a chance to work with top restaurants and food brands. The runner-up will also receive a cash prize and other exciting rewards.
MasterChef India Season 2 will air on every weekend. You can also stream the show on Sony Liv and other popular streaming platforms. master chef india season 2 new
MasterChef India Season 2 promises to be an exciting and entertaining cooking competition that will delight foodies and cooking enthusiasts across India. With new contestants, challenges, and twists, the show is sure to keep viewers engaged and inspired. So, tune in to MasterChef India Season 2 and get ready to be amazed by the culinary skills and creativity of the contestants. The winner of MasterChef India Season 2 will
The host and judges of MasterChef India Season 2 are a panel of experienced and well-known food experts. and Pooja Dhingra will host the show, while Ranveer Brar , Pardhu , and Kunal Kapoor will be the judges. The judges have extensive experience in the culinary industry and will provide constructive feedback to the contestants. You can also stream the show on Sony
The wait is finally over for foodies and cooking enthusiasts in India! MasterChef India Season 2 is here, and it's packed with new excitement, challenges, and mouth-watering dishes. The second season of the popular cooking reality show promises to be even more thrilling and entertaining than the first.

Cool, Good Job!
#2 posted by
kalango on 2020/01/14 15:15:32
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused.
#3 posted by
misc_ftl on 2020/01/15 17:42:39
Does this generate the bunch of QC code necessary to map frames? :D

Not Really
#4 posted by
kalango on 2020/01/17 16:09:41
But thats a good idea. When exporting is done I might add that in eventually.

Exporter Released
#5 posted by
kalango on 2020/02/18 01:52:45
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.
List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor
This is still considered an alpha release. But it should be good enough.
For info, roadmap and download you can visit
https://github.com/victorfeitosa/quake-hexen2-mdl-export-import

What Is Ask Myself
#7 posted by
wakey on 2020/03/04 00:36:49
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3?

#7
#8 posted by
chedap on 2020/03/04 03:28:44
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl

Actually
#9 posted by
chedap on 2020/03/04 04:19:34
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl

Niiiice
#10 posted by
wakey on 2020/03/15 18:45:39
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.
What else comes to mind?
#11 posted by
misc_ftl on 2020/03/16 16:21:57
Flags, fire, chains, breaking doors, breaking walls, etc.