Ban Player Gui Script Patea A Cu - Fe Kick
# Player list self.player_list_label = tk.Label(root, text="Players Online:") self.player_list_label.pack()
# Refresh player list button self.refresh_button = tk.Button(root, text="Refresh Player List", command=self.refresh_player_list) self.refresh_button.pack(pady=5)
# Kick player button self.kick_button = tk.Button(root, text="Kick Player", command=self.kick_player) self.kick_button.pack(pady=5) fe kick ban player gui script patea a cu
import tkinter as tk from tkinter import messagebox
# Unban player button (optional) self.unban_button = tk.Button(root, text="Unban Player", command=self.unban_player) self.unban_button.pack(pady=5) # Player list self
self.player_list = tk.Listbox(root) self.player_list.pack(padx=10, pady=10)
class Game: def __init__(self): self.online_players = ["Player1", "Player2", "Player3"] # Mock data # Player list self.player_list_label = tk.Label(root
Keep in mind, for a real-world application, you would need to integrate this with your game's backend, handle more exceptions, and possibly add more features like displaying banned players, unbanning, etc.